James’s Ragtag Adventures in Questworld is a fast-paced, video game and anime inspired adventure about five kids who wake up one morning to find themselves in another world. Luckily for them, this world is exactly the same as their favorite video game series, Questworld, which allows them to use all of their game knowledge to get by… until it doesn’t. As more and more things don’t exactly line up with the Questworld they know, James and his friends find themselves on one dangerous adventure after another on their quest to find a way back home.

When James and his friends wake up to find themselves trapped inside their favorite video game, it’s anything but fun.

Especially when they accidentally release an evil goblin queen that was never mentioned in any of the Questworld games.

With their knowledge of everything Questworld off the table, they must now find a way to defeat the goblin queen before she uses her undying army of goblins to take over the world.


An unexpected vision from a giant, basketball sized ruby sends James and his friends on a quest to rescue the entire dwarven race.

The only thing standing in their way is an ancient earth elemental who’s keeping all the dwarves, except one, trapped in stone.

James and his friends only hope is to try and recruit a group of monfolk–civilized monsters who live in their own makeshift towns and cities–to help them fight this otherwise unbeatable enemy.


With the agreement of no longer going on giant, world saving quests, James and his friends instead decide to try their hand at a new dungeon that was recently discovered.

The good thing is, the dungeon sounds exactly like a Questworld beta expansion that EJ had the opportunity to test out the day before they were transported to Ebraxxa.

But just like everything else that happens to James and his friends, this quest turns out to be way more than they bargained for.


Aranel has potentially found some new information that could be the key in getting James and his friends back home.

Unfortunately, Aranel disappeared before he was able to tell them exactly what it was. To make matters worse, his last known destination was a ruthless instance known as The Savage Plains.

Now, James and his friends have to make some difficult decisions and trust some shady people in order to find Aranel and hopefully with him, a way back home.


The God King Sundamar has finally put his plan to rule the world into action, and it’s up to James and his friends to stop him.

This means splitting the group up to find the four missing pieces of what is supposed to be the worlds strongest magical artifact, The Dividian Staff.

And if that wasn’t enough of a challenge, they also need to figure out how to stop the impending cataclysm that could destroy the entire world of Ebraxxa.


With the Unchained Isle finally located, James and his friend’s set off to one of the most dangerous places in post cataclysm Ebraxxa, The Sea Grave.

Surrounded by never ending thunder storms and filled with monstrous, winged beasts, the Sea Grave is just the first thing in this new Ebraxxa looking to stop James and his friends from getting home.

The other, being The Skarn. Giant half-man, half-scorpion monstrosities who take the utmost pleasure in killing any and all Visitants.


Thanks to the unrelenting pursuit from the Skarn, the group has been separated with no way to communicate with each other.

A very fragmented message is the only thing guiding one group to what could potentially be the way home, while the other group relies on sheer luck and blind hope that their plan to help the other will be successful.

Will everyone make it back home in one piece? Is there even a way for them to get home together? And last but not least, what surprises await one group in the Tomb of the Blind King?


James’s Ragtag Adventures in Questworld – Omnibus: Volume 1 is a collection of the first three James’s Ragtag Adventures in Questworld books as well as a bunch of extras!

In addition to the first three books in the Ragtag Adventures series, Omnibus: Volume 1 also contains a side-quest short story that takes place between books 1 and 2 and was originally only available at book signings.

Omnibus: Volume 1 also contains a bunch of extras like concept drawings of the book covers, author notes about the thought process that went into writing the books, and more.


James’s Ragtag Adventures in Questworld – Omnibus: Volume 2 collects the forth and fifth book in the James’s Ragtag Adventures in Questworld books as well as a bunch of extras!

In addition to books four and five in the Ragtag Adventures series, Omnibus: Volume 2 also contains two more side-quest short story’s that take place between books 3 and 4 and books 4 and 5.

Omnibus: Volume 2 also contains a bunch of extras like concept drawings of the book covers, author notes about the thought process that went into writing the books, and more.


James’s Ragtag Adventures in Questworld – Omnibus: Volume 3 is a collection of the final two books in the James’s Ragtag Adventures in Questworld books as well as a bunch of extras!

In addition to the final two books in the Ragtag Adventures series, Omnibus: Volume 3 also contains the spin off novel Antoinette: Monster Vet and the Gnomatic Plague, which also contains a short story taking place during the events of The Eye of the Earth.

Omnibus: Volume 3 also contains a bunch of extras like concept drawings of the book covers, author notes about the thought process that went into writing the books, and more.