
James’s Ragtag Adventures in Questworld is a middle grade, fantasy adventure series heavily influenced by Isekai anime and video games.


When James and his friends wake up to find themselves trapped inside their favorite video game, it’s anything but fun.
Especially when they accidentally release an evil goblin queen that was never mentioned in any of the Questworld games.
With their knowledge of everything Questworld off the table, they must now find a way to defeat the goblin queen before she uses her undying army of goblins to take over the world.


An unexpected vision from a giant, basketball sized ruby sends James and his friends on a quest to rescue the entire dwarven race.
The only thing standing in their way is an ancient earth elemental who’s keeping all the dwarves, except one, trapped in stone.
James and his friends only hope is to try and recruit a group of monfolk–civilized monsters who live in their own makeshift towns and cities–to help them fight this otherwise unbeatable enemy.


With the agreement of no longer going on giant, world saving quests, James and his friends instead decide to try their hand at a new dungeon that was recently discovered.
The good thing is, the dungeon sounds exactly like a Questworld beta expansion that EJ had the opportunity to test out the day before they were transported to Ebraxxa.
But just like everything else that happens to James and his friends, this quest turns out to be way more than they bargained for.




Aranel has potentially found some new information that could be the key in getting James and his friends back home.
Unfortunately, Aranel disappeared before he was able to tell them exactly what it was. To make matters worse, his last known destination was a ruthless instance known as The Savage Plains.
Now, James and his friends have to make some difficult decisions and trust some shady people in order to find Aranel and hopefully with him, a way back home.




The God King Sundamar has finally put his plan to rule the world into action, and it’s up to James and his friends to stop him.
This means splitting the group up to find the four missing pieces of what is supposed to be the worlds strongest magical artifact, The Dividian Staff.
And if that wasn’t enough of a challenge, they also need to figure out how to stop the impending cataclysm that could destroy the entire world of Ebraxxa.




With the Unchained Isle finally located, James and his friend’s set off to one of the most dangerous places in post cataclysm Ebraxxa, The Sea Grave.
Surrounded by never ending thunder storms and filled with monstrous, winged beasts, the Sea Grave is just the first thing in this new Ebraxxa looking to stop James and his friends from getting home.
The other, being The Skarn. Giant half-man, half-scorpion monstrosities who take the utmost pleasure in killing any and all Visitants.


From the pages of James’s Ragtag Adventures in Questworld comes everyone’s favorite scatterbrained monster vet, Antoinette!
When an unknown sickness spreads throughout the gnome village of Slappert, Ant, Ritt, and Gibby must find and eliminate the source of the sickness before it’s too late.
Plus two additional stories, “Orc Sauce” and “Burbeast Dilemma,” the later containing a guest appearance by James and his friends.